LeapFrog Leapster Learning Game Scholastic Get Puzzled
LeapFrog Leapster Learning Game Scholastic Get Puzzled
LeapFrog Leapster Learning Game Scholastic Get Puzzled - How much puzzle power do you have? Find out by solving hundreds of puzzles that challenge your thinking skills. Guide spaceships, build bridges, create monsters and more while playing six challenging puzzles that help develop logic and reasoning language and problem-solving skills! Leapster2 players can connect online for extra activities and rewards. And parents can connect online to the LeapFrog Learning Path to see what their child is learning.Teaches:-Logic and reasoning skills
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- Put your brain to the test as you work through multiple mind-bending puzzles!
- Check your list and find each word hidden in a grid of letters.
- Construct a building as high as the sky using your math skills.
- Help the critter cross the river by correctly assembling the pieces of the bridge.
- Teaches logic and reasoning, language skills and problem-solving skills.
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List Price: $ 24.99
Price: $ 14.00

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Tagged with: Game • LeapFrog • Leapster • Learning • Puzzled • Scholastic
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Enjoyable & Sometimes Frustrating.,
This game is not as educational as loads of of the other Leapster games that incorporate sums and spelling, but in cooperation my 5-year-ancient and 3-year-ancient really delight in playing it.
It has a heavy emphasis on memory skills–it will trade show you a picture of a monster, at that calculate scramble the monster traits (eyes, legs, arms, etc.) and at that calculate the outcome needs to reassemble the monster. The frustrating conundrum with this game, but, is that it will line up items across the bottom of the Leapster screen and you are at that calculate to aid the stylus to “top and drag” the monster traits. For some reason, on in cooperation of my children’s Leapster handhelds, it is very hard to really “pick-up” the monster part. It’s nearly as if they software makers place the pieces excessively despondent on the screen and they’re in a “exhausted” vicinity. At the start I thought my son’s handheld was going terrible–his is 1 1/2 years older than my daughter’s. But, the game does that very constant thing on my daughter’s newer handheld. Anyway, I very regularly have to help them on this particular game, and I have to really angle the stylus (to where it is just about lying flat on the screen) before I can “pick-up” the piece (sometimes I can’t even get it, and we have to close out the game). Anyway, this can make the game (and there are really 2 games on this cartridge that have the constant conundrum) very frustrating.
On a positive note, there is another game on the cartridge where the outcome has to aid logic to build a bridge for the small creatures to cross, and this is simple to aid with the stylus and can be quite challenging and entertaining for the children.
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|Enjoyable, but not automatically educational for the indicated get older group,
I got the game for my 6-yr ancient for her Leapster 2. I had a hard calculate with the ratings, in view of the fact that I would rate it differently for a 6-yr ancient than a 4-yr ancient. My 3-star rating primarily reflects my assessment of the educational regard of the game for a 6-yr ancient. Regarding its ability to engage the kids, I would give the game 5 stars. My daughter likes the game — mostly for the game/enjoyable aspect of it.
I sort out not reckon this game provides a noteworthy learning opportunity for a 6-yr ancient. I have now watched her mess about 3 of the games closely. Here is my assessment:
- WordBird: Here the objective is to find the words in a 6×5 array of letters. The words are spelled out for Level 1 & 2, and depicted with a picture in Level 3. The game would have been a fantastic way to learn the letters, in view of the fact that the alphabet is a restricted set. If the kid knows the letters, there is only a tiny set of words — about 50 — that she can learn to spell from this game. Very excellent for 4-yr olds when they are learning the letters. Not of any noteworthy educational regard to a 6-yr ancient. It may possibly have been a ration extra educational for a 6-yr ancient if the game had built in an extensive dictionary as a result that the words are different each calculate they mess about the game.
- Cosmic crossing: It does force kids to reckon ahead about how they would get from top A to top B. But loads of of the layouts are far excessively unadorned to challenge a 6-yr ancient. After the first go on through the games, she knows exactly what she needs to sort out for the courses. Without randomizing the layout, this game is a unadorned repetition just for enjoyable.
- Critter river: Constant note as Cosmic crossing. Once she has built the patterns, it is just a repetition each calculate.
I would recommend this game for 4-6 yr olds, maintenance in mind that for a 6-yr ancient it is 90% enjoyable and 10% educational. From an educational perspective, my estimate is that it would have been apt when my daughter was 4-5. The get older rating of 5-8 on the title is certainly far excessively generous. Not compulsory for younger kids.
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|Fantastic teaching tool–needs a morsel extra diversity in problems,
This is by far the favorite of the four leapster games my boys received for Christmas–the others being Dora’s pinata party (it came with the leapster and I can’t really get them to mess about it simply in view of the fact that it’s “Dora”), I Spy (the games just don’t keep their appeal for some reason, though I reckon it’s a pretty excellent cartridge), and kindergarten (far excessively simple for my kindergartener and really even for my four-year-ancient.) Anyway, they’ve loved this one and have played each game repeatedly. My 6 year-ancient maxed it out and earned all of his “puzzle power” stars in about a week, but he chose to start again. I be fond of the different conundrum levels available and the fact that the problems on all level become progressively harder. I sort out wish, though, that the games weren’t the constant all calculate you played the constant one at the constant level. Even though you have to complete 15-20 problems to end a level, once kids have done that two or three times with the constant 15-20 problems, the challenge is lost.
As a former sums teacher, though I sort out be fond of this cartridge, especially the “sky-high” where they have to practice addendum by putting together beams to make pillars of matching sizes.
The monster game is also fantastic in teaching memory, and the about face for logic.
And, my boys’ favorite is the “cosmic crossing” game where they have to get the rocket home to planet, jumping from asteroid to asteroid, riding commits, and sliding through worm holes.
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